Guide / FAQ
Think you've got what it takes to be the Emperor? Think again. Here's a start:
Getting started:
Getting an Army
Arming and Gearing Up
Upgrades
Action!
Raiding
Attacking
Scalps
Spying
Leveling Up
Death
Resurrection
Hibernation
Resources:
Land
Gold
Bounty
Buffs
Divinity
Inviting Friends
Advanced:
Clans
Clan Wars
Tactics and Strategy
Premium Account Items:
100 Divinity
1000 Divinity
Premium Character Items:
Ring Of Skill
Ring Of Vitality
Ring Of Knowledge
Amulet Of Influence
AutoRoller
5 Land
Terms:
PTL
AR
RC
Dispatches
Getting an Army
The number one thing you need to learn is how to recruit. Its pretty simple, just head over to the recruit station. There's lots of new untrained units that just cant wait to be in your army, but you've got to impress them. The higher level you are, the more improved chance you have of getting them to join your army. Every round, you get more chances to recruit more new units.
Arming and Gearing Up
The next place you need to visit is the armory. Buying weapons and gear for your army is the ticket to success and survival. One thing is, budget your money! Your defense, offense, and spies are all equally important in their own way! The higher level you are, the better the gear you can get for your troops.
Upgrade your Resources
You haven't heard? Everything from your mine to your base can be upgraded. Capital makes labor more productive!
Raiding and Attacking!
You may attack or raid a single opponent up to three times per 12 hours, or up to 15 times in 24 hours with any characters from your account.
What's the difference?
Raiding a player makes a quick attack at their resources. You take more from your victim with a higher attacking damage.
If you win the raid, you will:
- Loot up to 25% of the defender's gold
- Capture 1 (+1 PTL) enemy defender(s)
- Damage the defender's armor by 1
- Gain a 2% offensive buff for 15 minutes
- Gain exp equal to 1/2 enemy's level
- Gain 1 PTL Clan Exp
Note: 10% of any gold taken from your enemy gets added to the bounty on your head. If you lose the raid, you will have a set amount of gold added to your bounty.
Attacking a player makes a formidable strike at your enemy's base in an attempt to severely damage the defender and loot a significant amount of resources.
If you win the attack, you will:
- Loot up to 10% of the defender's gold
- Loot up to 10% of the defender's bounty (which turns into gold for you)
- Capture or kill 1 (+1 PTL) enemy defender(s)
- Damage up to 10 health and 10 armor from your opponent, which can result in that player's death. If a player is higher in level than the defender, the defender can only lose up to 5 health instead of 10.
- Gain a 1% offensive buff for 30 minutes
- Gain exp equal to the enemy's level
- Gain 2 PTL Clan Exp
Note: 10% of any gold taken from your enemy gets added to the bounty on your head. If you lose the attack, you will have a set amount of gold added to your bounty.
Scalps are the solid proof you get for completely killing another character. Even if the character resurrects, you'll have bragging rights until the end of time.
Spying helps you not only track your enemy's power, but disable your enemies capabilites. Try sabotaging your opponent's defense before an attack, or disable the offense of a repetitive attacker. You can use each spy type on an opponent once every three hours.
Leveling Up occurs when you reach a certain amount of exp. When you level up, you gain one land and your health is restored to 100.
Note: if you gain enough exp in a single battle to level up more than once, your next level up will be triggered with your next battle victory. The most you can level up is once per battle.
Death occurs when you lower your opponent's health to 0 or lower.
If you kill another player, you instantly loot 100% of their gold, 100% of their bounty as gold, 100% of their banked gold, 100% of their land, and take 25% of their total army population as captives to add to your own.
When you die, your exp, miners, untrained units, items, upgrades, and remaining army units will remain intact.
Killing a player will award your clan an exponential amount of exp based on the player's level.
Resurrection Resurrect your character if it dies! You have 10 days to resurrect a character before it's gone forever. However, resurrecting a player costs divinity. When you are resurrected, you will receive a predetermined amount of gold and land based on your level. Additionally, you will gain a 50% defensive buff for 5 days and a 25% offensive buff for 10 days.
Hibernation allows you to render your character invincible to attacks for a certain period of time. All player functions remain intact except divinity rewards and the ability to attack or spy on opponents. While hibernating, you recieve 50% less gold from your miners. After using the 12 hour hibernation, you will not be able to hibernate again for 12 hours after hibernation ends. After using the 7 day hibernation, you will be unable to hibernate again until 24 hours after hibernation ends.
Turns
Whether you're raiding or attacking, you have a minimum and maximum damage amount based on your number of attackers and what you've armed them with.
When you attack, a dice is rolled with a result number between your min and max amounts. The number of turns you use determines the number of times the dice is rolled.
For example, if you had a min of 1 and a max of 10, you might roll a 2 and a 8 with two turns. The higher number is what is used, so you'll attack with 8 instead of 2.
Land
Land is the key to success. Land allows you to have more population without losing a percentage of your income for upkeep. Only attackers, defenders, and spies count as population for upkeep.
Lets say you have 1 land, which allows you to have 100 population without having to pay upkeep.
If you get 110 population while only having 1 land, you will lose 10% of your income to upkeep.
If you get 150 population while only having 1 land, you will lose 50% of your income to upkeep.
If you get 200 population while only having 1 land, you will lose all of your income to upkeep.
Any incoming gold lost to upkeep gets added to your bounty.
Gold
Gold is the basic currency. You can get reliable gold from your mine by having more miners and having an upgraded mine. A more dangerous but very rewarding route is to take gold by force, but be warned, your gold can be taken as well! The only safe place for your gold is in your bank.
Bounty
Bounty is the price on your head. The more bounty you have, the more other players will want to attack you to collect the bounty on your head.
There are multiple things that can add bounty. There is no benefit to having lots of bounty on your head. If you get a large enough price on your life, other players will want to kill you to loot 100% of it for themselves.
When a player makes a successful attack to collect on the bounty, the bounty claimed is paid to the attacker in an equal amount of gold.
Buffs
Buffs give you a percentage bonus or penalty to your offensive, defensive, or spy stats. If you have a positive buff on you, wichever stat is "buffed" will receive a percentage bonus. The highest bonus you can get, positive or negative, is 50%.
Divinity
Divinity is what everyone seeks. It is the power that can restore life, build kingdoms, and raise armies the likes of which have never been seen before.
The top 100 characters and accounts receive divinity multiple times per day so long as they keep their position. The #1 ranked character, the Emperor, receives the most divinity each day. There is no limit as to how much divinity one account can have.
Top Character Payouts:
The Emperor receives 10 divinity every 6 hours.
The Top 2-6 characters receive 7 divinity every 6 hours.
The Top 7-11 characters receive 5 divinity every 6 hours.
The Top 12-50 characters receive 3 divinity every 6 hours.
The Top 51-100 characters receive 1 divinity every 6 hours.
Top Account Payouts:
The #1 account receives 5 divinity every 6 hours.
The Top 10 accounts receieve 2 divinity every 6 hours.
The Top 100 accounts recieve 1 divinity every 6 hours.
Every 7 days, all accounts receive 10 divinity.
Top Clan Payouts:
The #1 clan receives 25 divinity every day.
The Top 2-4 clans receive 20 divinity every day.
The Top 5-10 clans receive 15 divinity every day.
The Top 11-20 clans receive 10 divinity every day.
The Top 21-50 clans receive 5 divinity every day.
Note: Clan rewards are reduced by 1 divinity per day per 5 accounts that are members of that clan.
Inviting Friends
If you invite a friend to play, you recieve an additional 10 recruit chances when they sign up, up to three times per day. Your invite friend link is on your "my account" page. Feel free to post your invite link on other websites.
Clans
If you want your character to stay alive, the odds are you wont be able to do that alone. Being a member of a clan known for retaliation is the best key to keeping players from attacking you. Remember, appearance is everything! Also, being in a clan automatically grants you a 10% defensive bonus.
All members of a clan reap the benefits of its ranking in the clan ladder. Clan are ranked according to their clan exp, which is rewarded based on the victories of its members.
Clan Wars
Clan Wars are destructive, bloody struggles for controlling rank, land, and resources. To enter war, a clan leader must initiate the war, which will last 7 days. The clan leader cannot start another war while there is still an active war that he or she started. Other clan can still initiate a war with your clan while you are at war with another clan. Initiating a war costs the clan leader 50 divinity.
During a clan war, both warring clan receive a +20% offensive bonus against opponent clan members. All attack ranges are voided... anyone can attack anyone. Players attacking anyone outside of their normal attack range will be able to cause damage but are unable to loot resources.
Destruction points are awarded for raid and attack victories as well as destroying armor, health, and killing enemy defenders. Massive points are awarded for character kills. If you are attacking out of your normal level range, only points for victory are awarded. A member cannot leave or disband a clan while the clan is at war.
Ending a war:
The clan with the most destruction points after 7 days will become the victor and will destroy half of the opposing clan's clan exp.
Ending a war early:
The clan that is winning the war may decide to end the war early by forcing a draw at the cost of 10 divinity. If a draw is made, a tie is decided and there are no penalties for either clan.
The clan that is losing the war may decide to end the war early by surrendering, which will give the victory to the opposing clan and will disband the surrendering clan.
Total Annihilation:
If a clan kills every character in the opposing clan, the war is immediately over an the standing clan is deemed the winner by virtue of total domination.
Tactics and Strategy
Currently, there are no published player guides. Perhaps you are great enough to compose one?
Premium Account Items:
100 Divinity - Adds 100 divinity to your account. This can be done an unlimited number of times.
1000 Divinity - Adds 1000 divinity to your account. This can be done an unlimited number of times.
Vacate - Hibernates all of your characters for 14 days.
Premium Character Items:
Ring Of Skill - Permanently adds +5% to recruit chance percentage. This can only be purchased once per character.
Ring Of Vitality - Adds +5 max health. This can only be purchased once per character.
Ring Of Knowledge - Adds +10% experience. This can only be purchased once per character.
Amulet Of Influence - Adds +5 max recruit chance limit. This can only be purchased once per character.
AutoRoller - Once per hour, the AutoRoller will automatically roll your recruit chances. This can only be purchased once per character. Level and item bonuses do not apply to the AutoRoller.
5 Land - Adds 5 land to your character. This can be done an unlimited number of times.
Terms and Glossary
PTL - Stands for "Per Ten Levels". For usage, it means a particular bonus or modified based on what your level is.
For instance, the PTL of anyone level 1-9 is 0. The PTL of 10-19 is 1. The PTL of anyone 20-29 is 2. And so on.
So, if you get 10 sandwiches plus 1 PTL and you are level 60, you would get 16 sandwiches.
AR - Stands for attack range. Attack range is the levels of players that you are able to attack.
To check the minimum and maximum levels that you can attack, check the attack ranges chart.
RC - Stands for "recruit chances". To redeem your recruit chances, head to the recruit station.
Dispatches - A "dispatch" is a message from one player to another. Dispatches may be either private or public and cost a level dependant amount of gold to send.
Secrets - It has been rumoured that there is a secret place. The only documents found on the supposed secret place are the following text found by an ancient Astra Scholar:
"...It can be found by those who know where it is.
It can be found by those who don't know where it is.
It can only be used by those who know what to use with it.
In times of trial, the ones who will know what to use will be told what to use.
Sometimes they will be told alone, perhaps others will be told the same.
Perhaps the chosen will share what they have been told, perhaps they will not..."
